# Reflect Mode

Element has 2 different modes for creating fast rendering reflections allowing objects to reflect each other. **Mirror Surface** is typically used for ground planes and **Spherical** for objects reflecting other objects.

## MIRROR SURFACE MODE

To allow your objects to be reflected onto a ground plane, click on the ground plane model and click the Reflect Mode icon in the model settings. Then change the Mode drop down to Mirror Surface.

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Mirror%20Surface%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>

## SPHERICAL MODE

Select an object and change the Reflect Mode to Sphere and this will allow other objects to be reflected onto the object’s surface.<br>

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Spherical%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>

### Disable Environment

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Disable%20Environment%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>

**Disable Environment** turns off the reflection of the environment map and will only render other object’s reflection.

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## RENDER SELF

Render Self will allow object’s own pieces to be reflected back onto the object. This works best with Sphere Mode.&#x20;

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Self%20Reflection%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>

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### REFLECTION OFFSET AND MIRROR CLIP

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Reflection%20Offset%20and%20Mirror%20Clip%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Reflect Offset** will move where the object reflects from. For a box object the reflection plane may be below the top plane, you can use the middle value to position the reflection plane, represented by the blue box and 4 arrows, at the top of the plane. Then you can use the **Mirror Clip Below Plane** option to tell it not to stretch the reflection to the geometry below it.
{% endhint %}

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**Tip:** Set the view Perspective to Front when moving the Reflection Offset to better see the top plane.

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Reflect%20Front%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>


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