> For the complete documentation index, see [llms.txt](https://video-copilot.gitbook.io/element2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://video-copilot.gitbook.io/element2/texturing-and-materials/texture-channel-pop-up.md).

# Texture Channel Pop-up

Clicking the “None Set” Channel Slot brings up the Texture Channel Pop that allows you to adjust the map’s Brightness and Contrast. This is helpful for creating an either more intense or ligher specular with the map settings.

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## ADJUSTING THE MAP

You can use the Gamma, Contrast,  Brightness, and Input and Output Level settings to adjust the brightness to either darken or lighten an image.

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Texture%20Channel%20Brightness%20(Thumbl).jpg" alt=""><figcaption></figcaption></figure>

### Invert

Check the **Invert** box to flip the color values to the opposite values.

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Invert%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>

### Opacity and Saturation

**Opacity** will control how much the map will affect that Texture Channel. Lowering the **Saturation** will bring the color closer to black and white.

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Texture%20Channel%20Opacity%20and%20Saturation%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>

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## UV Repeat and Offset

Adjust how many times the texture repeats with **UV Repeat** and adjust the positon along the surface with **UV Offset**.

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/UV%20repeat%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>

### Drop Down Wing

In addition to being able to drop textures into the slot, you can also **Load From File**. You can also choose **Custom Layers** from AE to set as the texture, see Using Videos as textures for more info.

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Texture%20Channel%20Custom%20Layer%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>
