> For the complete documentation index, see [llms.txt](https://video-copilot.gitbook.io/element2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://video-copilot.gitbook.io/element2/texturing-and-materials/material-texture-slots.md).

# Material Texture Slots

TEXTURE CHANNEL SLOTS\
Drag PNG or JPEG files to these slots to add realistic variation to your texture. See [Physical Shaders](https://www.videocopilot.net/help/element2/help_files_v2/texturing_and_materials/physical_shaders/) or [Standard Shaders](https://www.videocopilot.net/help/element2/help_files_v2/texturing_and_materials/standard_shaders/) for more specific info.

{% tabs fullWidth="false" %}
{% tab title="DIFFUSE" %}
Texture map affects color of material.
{% endtab %}

{% tab title="GLOSSINESS/REFLECTIVITY" %}
Texture Map affects how light affects and reflects light.
{% endtab %}

{% tab title="ILLUMINATION" %}
Bright parts of the map will brighten material.
{% endtab %}

{% tab title="NORMAL BUMP" %}
Normal maps create bump on the surface of materials.
{% endtab %}

{% tab title="OCCLUSION" %}
Darkens parts of the map, used if model has baked AO maps.
{% endtab %}

{% tab title="ENVIRONEMNT" %}
Choose a custom reflection for a specific material.
{% endtab %}
{% endtabs %}

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Texture%20Slot%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>
