Glow

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Example Renders are from the Element 3D model pack, Metropolitan.arrow-up-right

Enable Glow

Turns on the glow.

Glow From

Determine whether the glow originates from an Illumination map defined in the Scene Setup with the Illumination option, or on all bright parts of the model with the Luminance option.

Glow Intensity

How much glow.

Glow Radius

How much the glow spreads.

Glow Aspect Ratio

Higher value will create a more horizontal glow, lower value will be more vertical.

Glow Threshold

Controls the intensity threshold. Numbers close to 1 will have less glow.

Glow Threshold Softness

Amount the glow bleeds through the threshold.

Glow Tint

Lets you pick a color that will affect the glow color.

Tint Mode

Choose between Tint and Multiply to get different looks.

Glow Saturation

Control the intensity of the color of the glow.

Glow Gamma

Boosts the gamma of the glow making it brighter.

Glow Quality

You can change the quality of the glow from High to Low if you need the performance to be improved temporarily.

Glow Alpha Boost

Increases glow area source making it brighter.

Chromatic Diffraction

This creates a "chromatic aberration" like glow around your object.

Intensity

How much Chromatic Diffraction

Spread

How much it expands out.

Soften

Determines how soft or sharp the Chromatic Diffraction is.

Highlights

Creates an additional glow which can be used to create a tight inner hotspot.

Highlight Intensity

How much additional Highlight glow.

Highlight Radius

How far the Highlight glow spreads.

Highlight Threshold

Controls the Highlight intensity threshold. Numbers close to 1 will have less glow.

Highlight Threshold Softness

Amount the Highlight glow bleeds through the threshold.

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