# Physical Environment

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/importing_3d_objects/Render%20Physical%20Evironment%20(Thumb).jpg" alt=""><figcaption></figcaption></figure>

## **Exposure/Gamma/Tint**

Control the bightness of the evironment map and reflections.

## **Lighting Influence**

Control how much AE lights affect the scene. Useful if reflections are strong and are overpowering shadows.

## **Show in BG**

Lets you toggle the Environment map on and off in your scene's background.  **Override Layer**\
If you wanted to use a layer as the Environment map, you can choose a layer in your project from the Override Layer drop down to activate it. Another way to do this would be to use the [Custom Texture Maps](https://www.videocopilot.net/help/element/help_files_v2/texturing_and_materials/animated_video_textures/) slots.

## **Override Layer**

If you wanted to use a layer as the Environment map, you can choose a layer in your project from the Override Layer drop down to activate it. Another way to do this would be to use the [Custom Texture Maps](https://www.videocopilot.net/help/element/help_files_v2/texturing_and_materials/animated_video_textures/) slots.

<figure><img src="/files/fp04XMskxb3aec664aSv" alt=""><figcaption></figcaption></figure>

## **Rotate Environment**

Fine tune the X,Y, and Z rotation of your Environment.

<figure><img src="https://www.videocopilot.net/assets/public/ckfinder/userfiles/images/render_settings/Evironment%20Rotate%20Thumbnail.jpg" alt=""><figcaption></figcaption></figure>


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