Physical Environment

Environment maps are images that wrap around your entire 3D world. A 2:1 ratio equirectangular image that is formatted to wrap seamlessly works best. Physical Environment are used to light the models

Exposure/Gamma/Tint

Control the bightness of the evironment map and reflections.

Lighting Influence

Control how much AE lights affect the scene. Useful if reflections are strong and are overpowering shadows.

Show in BG

Lets you toggle the Environment map on and off in your scene's background. Override Layer If you wanted to use a layer as the Environment map, you can choose a layer in your project from the Override Layer drop down to activate it. Another way to do this would be to use the Custom Texture Mapsarrow-up-right slots.

Override Layer

If you wanted to use a layer as the Environment map, you can choose a layer in your project from the Override Layer drop down to activate it. Another way to do this would be to use the Custom Texture Mapsarrow-up-right slots.

Rotate Environment

Fine tune the X,Y, and Z rotation of your Environment.

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