Building Materials in Element 3D


There are a few different key options for creating great looking materials in Element 3D. You can adjust Diffusearrow-up-right, Speculararrow-up-right, Reflection/Refractionarrow-up-right, Illuminationarrow-up-right, Normal Bumparrow-up-right, Occlusionarrow-up-right, and Normal Bumparrow-up-right, Environmentarrow-up-right. See Material Texture Slotsarrow-up-right for more specific descriptions of each material setting.


Beyond The Basics Video • Customizing UI • Adding textures • Basic texture mapping options WATCH NOW!arrow-up-right


The main idea is that you can click on the the slots for those material settings and load your own texture maps into those slots. For example:

EXAMPLE Create a metallic looking texture

1. Click on the Diffuse slot where it says "none set" and a popup window comes up, click on the Load Texture slotarrow-up-right. 2. This will let you navigate to where your textures are located, and click open to select that texture map. 3. You can import JPEG or PNG files. Go herearrow-up-right for recommended asset storing. This will help files stay linked together when transferring files. 4. If you have a Speculararrow-up-right version of the map you can do the same process for selecting that map and loading it into the specular slot. 5. Now you can adjust each channelarrow-up-right with the options that correspond to the Texture Slot name further down the material options window. 6. You can also save your material settingsarrow-up-right by right clicking on the Main Material Name slot and selecting Save as Material Presetarrow-up-right.

LOAD A TEXTURE

SPECULAR

ADJUST CHANNELS

SAVE AS MATERIAL PRESET

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