# 3D Lens Flare Obscuration

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1. Connect the output of a scanline render node to the matte input of Optical Flares
2. Set the source Type to "3D"
3. Enable "3D Depth Matte Occlusion" in the 3D Tab of Optical Flares

{% hint style="info" %}
You can adjust soft occlusion sampling by altering the Occlusion Test Radius
{% endhint %}
