# Extruding Text

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### Custom Text and Masks

Under the Custom Layers use the Custom Text and Masks slots to choose text or solid layers with masks to extrude in Element. Go into the Scene Interface and hit the Extrude button at the top to extrude the text or mask layer. There are ten custom path slots to load text or masks into.

<figure><img src="/files/jSodcBy7B1Mt6ZCbMBaE" alt=""><figcaption></figcaption></figure>

When you go in the Scene Interface, click on the extrusion model name and with the Custom Path drop-down choose which custom path to extrude.

<figure><img src="/files/oO9oWnbjySdhddEPNwYy" alt=""><figcaption></figcaption></figure>

To adjust bevel options click on the material, and the bevel options are available. See this video tutorial for more bevel tips: [https://www.videocopilot.net/help/element/tutorial/basic/extrude\_3d\_text/](https://youtu.be/x0p9gwKMSqk)

<figure><img src="/files/82bTTyrm9G1tF2pcdce2" alt=""><figcaption></figcaption></figure>

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### Extruding Illustrator Files

You can copy and paste splines from Illustrator to After Effects solids, then load that solid into one of the Custom Text and Mask slots and extrude in the Scene Interface. Make sure that text in illustrator have been converted to paths (right click on the text and hit Create Outlines). You may also have to use the some of the Pathfinder tools in illustrator to combine shapes that overlap.

<figure><img src="/files/KNiYskrJ1jAEkWaj22yf" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/mTRDh2369KhwJGkyCOrx" alt=""><figcaption></figcaption></figure>

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### Bevel Copies

<figure><img src="/files/m20npTR7G8BcDq3p2K2k" alt=""><figcaption></figcaption></figure>

Create an additional bevel and material.

### Working with multiple bevel copies

<figure><img src="/files/4VikmrB7xgNm1sfo7Gan" alt=""><figcaption></figcaption></figure>

Change the Bevel Copies value with the drop-down next to it, you can set it from 1 to 5. When first creating the Bevel Copy, you might not notice a change, but you will see that an additional material has been created. Click on the new material and you can adjust the Extrude, Expand Edges, ect. to see the changes. Sometimes what you may want to do is make the Extrude value smaller, and use the Z-offset to slide the text back or forward to center with other bevel copy.

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### Offset Mode

Relative and Absolute offset modes will change how the extrusion’s bevels will offset in their position.

#### Adjusting Materials for Extusions

You can add materials to objects the same as with regular models. You can build materials or drag presets to the material slots. Bevel settings appear in the material settings, but are not saved in the material settings, but rather that material slot. See Texturing & Materials for more on texturing objects.

<figure><img src="/files/Zpdb12IkFbLqJfNqzUKx" alt=""><figcaption></figcaption></figure>

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### Separating Characters for Multi-Object Animation

<figure><img src="/files/Ta8zLHam8XR83ohRPS95" alt=""><figcaption></figcaption></figure>

You can use the Multi-Object function if the text has multiple characters or if the mask has separate pieces. If it seems the like some of the letters or mask pieces are sticking together, you might need to change the Separation Mode from By Bounding Box to By Geometry.

<figure><img src="/files/iogb5GEURQQ7kTirN9Cq" alt=""><figcaption></figcaption></figure>

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**By Bounding Box**\
Uses the bounding boxes created by the font or the masks to determine how objects are separated. If letters or masks are too close to each other with the bounding boxes overlapping, they will be seen as one object by the multi-object function.

\
**By Geometry**\
Looks at the separate pieces of geometry to determine what are separate objects. Performs slightly slower than By Bounding Box but is more accurate with the multi-object function.

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### Auto Preset Scale & Bevel Scale

<figure><img src="/files/ieVoyhBsXyJrTj7Knw9j" alt=""><figcaption></figcaption></figure>

**Auto Preset Scale**\
Auto normalizes the scale of your bevel presets. Keeps the scale the same as length of text increases. Uncheck to have more control of your bevel scale.

**Bevel Scale**\
Adjust this to have manual scale control of all bevels applied to your Extrusion Model

**Path Expand**\
Adjust the overall extrusion expansion.


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