> For the complete documentation index, see [llms.txt](https://video-copilot.gitbook.io/element2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://video-copilot.gitbook.io/element2/animating-3d-objects/multi-object-mode.md).

# Multi-Object Mode

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### WHAT IS A MULTI-OBJECT?

Obj files are one file, but the geometry inside the file can be multiple pieces that can be “exploded” in Element with the Multi-Object settings. To set up a model to be able to be used with the Multi-Object settings, the model must be pre-separated or pre-fractured in full 3D application and exported as an obj before being able to be separated with Element.

{% hint style="info" %}

#### OTHER USES

Text and mask extrusions can be used with the Multi-Object function.
{% endhint %}

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**Size**\
Determines the size of all separate pieces.\
\
**Rotation**\
Rotates the individual pieces.\
\
**Random Rotation**\
Randomly Rotates each piece.\
\
**Displace**\
Uses the relative position of surrounding objects in a specific space direction to determine how to space them out in all directions. \
\
**Displace XYZ**\
Uses the relative position of surrounding objects in a specific space direction to determine how to space them out on a specific axis. If there are no separate pieces in a row on an axis, it will not displace because it has no other pieces to relatively space out from.\
\
**Scatter**\
This will randomly disperse the pieces in all directions.\
\
**Scatter XYZ**\
Randomly disperses the pieces on a specific axis. \
\
**Position Noise**\
Creates some additional randomization with the Evolution, Amount, and Scale options.\
\
**Random Seed**\
Creates a new randomly generated scenario.


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