# Saving Presets

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### Material Presets

Right click on a material either in the Material and Bevel Browser or the Scene panel, click Save as Material Preset, and you can choose where to save it to within the VideoCopilot/Materials folder. You can make your own folder within the Materials folder, then access it from the save function. Saves as .efm format.

<figure><img src="https://2307539615-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVXPIT6wWK7VeTYMAHNYe%2Fuploads%2FoHx1UbdQBnaLTkHrO1O6%2FSAVING-PRESETS.jpg?alt=media&#x26;token=b45e08d5-cea0-4e2a-958e-6a4b40c9e49f" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}

#### ASSET STORAGE

It is recommended that you save your material and model at *Documents/VideoCopilot/Models* or Materials.
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### Saving Bevel Presets

Right click on the Extrusion Model and select Save as Bevel Preset. This saves the Bevel and Materials setup, not the model. Saves as .efb format.

<figure><img src="https://2307539615-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVXPIT6wWK7VeTYMAHNYe%2Fuploads%2FG3Z3rVaOQIDG8M3vZ2MU%2Fimage.png?alt=media&#x26;token=8c90fd61-6fee-4f8e-be7f-7cddc140a105" alt=""><figcaption></figcaption></figure>

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### Saving Model Presets

Right Click on a Model that is an Obj or C4D file and choose Save as Model Preset. It will ask you to where you would like to save it within the VideoCopilot/Models folder. This saves the Model with the Material and Model settings so you can access it later without having to rebuild textures. Saves as .e3d format.

<figure><img src="https://2307539615-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVXPIT6wWK7VeTYMAHNYe%2Fuploads%2F4ECHExMzTKMLYhfDbmN1%2Fimage.png?alt=media&#x26;token=ffacbee3-b0a2-4dae-8818-42a37d8ee1cb" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}

#### RENAMING OBJECTS AND MATERIALS

1\. You can double click on an object’s name to rename it.\
2\. To rename materials you can right click and choose Rename.
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