# Glow

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{% hint style="info" %}
&#x20;Example Renders are from the Element 3D model pack, [Metropolitan.](https://www.videocopilot.net/products/3d/metropolitan/)
{% endhint %}

### Glow Controls:&#x20;

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#### Enable Glow

Turns on the glow.&#x20;

#### Glow From

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Determine whether the glow originates from an Illumination map defined in the Scene Setup with the Illumination option, or on all bright parts of the model with the Luminance option.

#### Glow Intensity

How much glow.

#### Glow Radius

How much the glow spreads.

#### Glow Aspect Ratio

Higher value will create a more horizontal glow, lower value will be more vertical.

#### Glow Threshold

Controls the intensity threshold. Numbers close to 1 will have less glow.

#### Glow Threshold Softness

Amount the glow bleeds through the threshold.

#### Glow Tint

Lets you pick a color that will affect the glow color.

#### Tint Mode

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Choose between Tint and Multiply to get different looks.

#### Glow Saturation

Control the intensity of the color of the glow.

#### Glow Gamma

Boosts the gamma of the glow making it brighter.

#### Glow Quality

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You can change the quality of the glow from High to Low if you need the performance to be improved temporarily.

#### Glow Alpha Boost

Increases glow area source making it brighter.

#### Chromatic Diffraction

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This creates a "chromatic aberration" like glow around your object.

* **Intensity**\
  How much Chromatic Diffraction
* **Spread**\
  How much it expands out.
* **Soften**\
  Determines how soft or sharp the Chromatic Diffraction is.

#### Highlights

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Creates an additional glow which can be used to create a tight inner hotspot.

* **Highlight Intensity**\
  How much additional Highlight glow.
* **Highlight Radius**\
  How far the Highlight glow spreads.
* **Highlight Threshold**\
  Controls the Highlight intensity threshold. Numbers close to 1 will have less glow.
* **Highlight Threshold Softness**\
  Amount the Highlight glow bleeds through the threshold.
